Red-Black-Tree
This commit is contained in:
370
BinaryTree/BalanceTree/Red-Black Tree/RBTree.h
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370
BinaryTree/BalanceTree/Red-Black Tree/RBTree.h
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#pragma once
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#include <iostream>
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#include "TreeNode.h"
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template <class T>
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class RBTree {
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private:
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TreeNode<T>* root;
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TreeNode<T>* nul;
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int size;
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void initNul() {
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nul = new TreeNode<T>(0, nul, nul, nul);
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nul->color = Color::RED;
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}
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void inorder(TreeNode<T>* x);
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void dispose(TreeNode<T>* x) {
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if (x == nullptr || x == nul) return;
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dispose(x->left);
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dispose(x->right);
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delete x;
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//<2F>ص㲻<D8B5><E3B2BB>delete nul<75><6C><EFBFBD><EFBFBD>Ϊȫ<CEAA>ֵ<EFBFBD><D6B5>ڱ<EFBFBD><DAB1><EFBFBD>
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}
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public:
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RBTree() : size(0) { initNul(); root = nul; }
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RBTree(TreeNode<T>* r, int s) : root(r), size(s) { initNul(); }
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~RBTree() {
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dispose(root);
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root = nullptr;
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delete nul;
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//ɾ<><C9BE><EFBFBD>ڱ<EFBFBD><DAB1><EFBFBD><EFBFBD><EFBFBD>Ҫɾ<D2AA><C9BE>
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}
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TreeNode<T>* RotateLeft(TreeNode<T>* x);//RR
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TreeNode<T>* RotateRight(TreeNode<T>* x);//LL
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void insert(const T& e);
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void fixinsert(TreeNode<T>* x);
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void fixdelete(TreeNode<T>* x);
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void inorder() { inorder(root); }
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void erase(const T& e);
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TreeNode<T>* find(const T& e);
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};
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template<class T>
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inline TreeNode<T>* RBTree<T>::RotateLeft(TreeNode<T>* x) {
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TreeNode<T>* y = x->right; // <20>Һ<EFBFBD><D2BA><EFBFBD>
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TreeNode<T>* T2 = y->left; // y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݴ<EFBFBD>
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// <20><><EFBFBD><EFBFBD>
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y->left = x;
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x->right = T2;
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// <20><><EFBFBD><EFBFBD> parent ָ<><D6B8>
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if (T2) T2->parent = x; // <20><><EFBFBD><EFBFBD> T2 <20><><EFBFBD><EFBFBD>
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y->parent = x->parent; // y <20><><EFBFBD><EFBFBD> x <20>ĸ<EFBFBD><C4B8>ڵ<EFBFBD>
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if (x->parent == nul) { // x <20>Ǹ<EFBFBD><C7B8>ڵ<EFBFBD>
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root = y;
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}
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else if (x == x->parent->left) {
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x->parent->left = y;
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}
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else {
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x->parent->right = y;
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}
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x->parent = y;
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return y; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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template<class T>
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TreeNode<T>* RBTree<T>::RotateRight(TreeNode<T>* x) {
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//<2F><>parent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD>ݹ飬ֱ<E9A3AC><D6B1><EFBFBD><EFBFBD>parent
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TreeNode<T>* y = x->left;
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TreeNode<T>* T2 = y->right;
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// <20><>ת
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y->right = x;
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x->left = T2;
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// <20><><EFBFBD><EFBFBD> parent ָ<><D6B8>
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if (T2) T2->parent = x; // <20><><EFBFBD><EFBFBD> T2 <20><><EFBFBD><EFBFBD>
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y->parent = x->parent; // y <20><><EFBFBD><EFBFBD> x <20>ĸ<EFBFBD><C4B8>ڵ<EFBFBD>
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if (x->parent == nul) { // x <20>Ǹ<EFBFBD><C7B8>ڵ<EFBFBD>
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root = y;
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}
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else if (x == x->parent->left) {
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x->parent->left = y;
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}
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else {
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x->parent->right = y;
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}
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x->parent = y;
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return y; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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template<class T>
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inline void RBTree<T>::inorder(TreeNode<T>* x)
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{
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if (x == nul) return;
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inorder(x->left);
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std::cout << x->element << " ";
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inorder(x->right);
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}
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template<class T>
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inline void RBTree<T>::insert(const T& e)
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{
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TreeNode<T>* p = new TreeNode<T>(e, nul, nul, nul);
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TreeNode<T>* current = root;
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TreeNode<T>* parent = nul;
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//BST<53><54><EFBFBD>룬<EFBFBD><EBA3AC>parent<6E>Ͳ<EFBFBD><CDB2><EFBFBD>Ҫ<EFBFBD>ݹ<EFBFBD><DDB9>ڵ<EFBFBD><DAB5><EFBFBD>
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while (current != nul) {
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parent = current;
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if (e < parent->element) current = parent->left;
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else current = parent->right;
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}
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p->parent = parent;
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if (parent == nul) root = p;
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if (parent == nul) root = p;
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else if (e < parent->element) parent->left = p;
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else parent->right = p;
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//FixInsert
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fixinsert(p);
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}
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template<class T>
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inline void RBTree<T>::fixinsert(TreeNode<T>* x)
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{
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while (x != root && x->parent->color == Color::RED) {
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (x->parent->parent->left == x->parent) {
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//<2F><><EFBFBD>ڵ<EFBFBD>
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if (x->parent->parent->right->color == Color::RED) {
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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x->parent->color = x->parent->parent->right->color = Color::BLACK;
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x->parent->parent->color = Color::RED;
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//fixinsert(x->parent->parent);<3B>ݹ鲻<DDB9>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><D8B8>жϣ<D0B6><CFA3><EFBFBD><EFBFBD>״<EFBFBD><D7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>ɫ
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x = x->parent->parent;
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continue;
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}
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if (x == x->parent->left) {
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//LL//<2F>ȱ<EFBFBD>ɫ<EFBFBD>游<EFBFBD><E6B8B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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x->parent->parent->color = Color::RED;
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x->parent->color = Color::BLACK;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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RotateRight(x->parent->parent);
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}
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//LR
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if (x == x->parent->right) {
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//<2F><><EFBFBD><EFBFBD>LL
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x = x->parent;
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RotateLeft(x);
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//<2F><><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>LL<4C>ˣ<EFBFBD><CBA3><EFBFBD>һ<EFBFBD><D2BB>ѭ<EFBFBD><D1AD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>LL
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}
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}
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//else<73>Գ<EFBFBD><D4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ҽڵ<D2BD>
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else {
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//1-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (x->parent->parent->left->color == Color::RED) {
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x->parent->parent->left->color = Color::BLACK;
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x->parent->color = Color::BLACK;
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x->parent->parent->color = Color::RED;
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x = x->parent->parent;
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}
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//2-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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else {
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//2-1-RL -> <20><><EFBFBD><EFBFBD>ΪRR<52><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (x == x->parent->left) {
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x = x->parent;
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RotateRight(x);
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}
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//3-RR<52><52><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2-1
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x->parent->color = Color::BLACK;
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x->parent->parent->color = Color::RED;
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RotateLeft(x->parent->parent);
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}
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}
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}
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root->color = Color::BLACK;
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}
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// x <20><>ʾ<EFBFBD><CABE>ɾ<EFBFBD><C9BE><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ㣨<DAB5><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nul <20>ڱ<EFBFBD><DAB1><EFBFBD>
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// ֻ<>е<EFBFBD><D0B5><EFBFBD>ɾ<EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5>Ǻ<EFBFBD>ɫʱ<C9AB><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD> fixdelete
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template<class T>
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void RBTree<T>::fixdelete(TreeNode<T>* x) {
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while (x != root && x->color == Color::BLACK) {
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// <20><><EFBFBD><EFBFBD>1<EFBFBD><31>x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (x == x->parent->left) {
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TreeNode<T>* w = x->parent->right; // x <20><><EFBFBD>ֵܽڵ<DCBD>
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// case 1: <20>ֵ<EFBFBD><D6B5>Ǻ<EFBFBD>ɫ
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// -> <20><><EFBFBD>ֵ<EFBFBD>Ⱦ<EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD>죬Ȼ<ECA3AC><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// -> ת<><D7AA>Ϊ<EFBFBD>ֵ<EFBFBD><D6B5>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if (w->color == Color::RED) {
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w->color = Color::BLACK;
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x->parent->color = Color::RED;
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RotateLeft(x->parent);
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w = x->parent->right; // <20><><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>
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}
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// case 2: <20>ֵ<EFBFBD><D6B5>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֶ<EFBFBD>ӣ<EFBFBD>w->left, w->right<68><74><EFBFBD><EFBFBD><EFBFBD>Ǻ<EFBFBD>ɫ
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// -> <20><><EFBFBD>ֵ<EFBFBD>Ⱦ<EFBFBD>죬<EFBFBD>൱<EFBFBD>ڰ<EFBFBD> "<22><><EFBFBD><EFBFBD><EFBFBD>ĺ<EFBFBD>ɫ" <20><><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD>
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// -> <20><EFBFBD><DEB8><EFBFBD><EFBFBD>̼<EFBFBD><CCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD>
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if (w->left->color == Color::BLACK && w->right->color == Color::BLACK) {
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w->color = Color::RED;
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x = x->parent; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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else {
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// case 3: <20>ֵ<EFBFBD><D6B5>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>ֵܵ<D6B5><DCB5>Һ<EFBFBD><D2BA><EFBFBD><EFBFBD>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǻ<EFBFBD>ɫ
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// -> <20>Ȱ<EFBFBD><C8B0>ֵ<EFBFBD>Ⱦ<EFBFBD>죬<EFBFBD><ECA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD>ڣ<EFBFBD>Ȼ<EFBFBD><C8BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>
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// -> ת<><D7AA>Ϊ case 4
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if (w->right->color == Color::BLACK) {
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w->left->color = Color::BLACK;
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w->color = Color::RED;
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RotateRight(w);
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w = x->parent->right; // <20><><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD>
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}
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// case 4: <20>ֵ<EFBFBD><D6B5>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD>ֵܵ<D6B5><DCB5>Һ<EFBFBD><D2BA><EFBFBD><EFBFBD>Ǻ<EFBFBD>ɫ
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// -> <20><><EFBFBD>ֵ<EFBFBD><D6B5>滻<EFBFBD><E6BBBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD>ڣ<EFBFBD><DAA3>ֵܵ<D6B5><DCB5>Һ<EFBFBD><D2BA><EFBFBD>Ⱦ<EFBFBD><C8BE>
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// -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ף<EFBFBD><D7A3><EFBFBD><DEB8><EFBFBD><EFBFBD>ɣ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD>˳<EFBFBD>ѭ<EFBFBD><D1AD>
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w->color = x->parent->color;
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x->parent->color = Color::BLACK;
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w->right->color = Color::BLACK;
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RotateLeft(x->parent);
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x = root; // <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
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}
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}
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// <20><><EFBFBD><EFBFBD>2<EFBFBD><32>x <20><><EFBFBD>Һ<EFBFBD><D2BA>ӣ<EFBFBD><D3A3>Գ<EFBFBD><D4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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else {
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TreeNode<T>* w = x->parent->left;
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if (w->color == Color::RED) {
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w->color = Color::BLACK;
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x->parent->color = Color::RED;
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RotateRight(x->parent);
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w = x->parent->left;
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}
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if (w->right->color == Color::BLACK && w->left->color == Color::BLACK) {
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w->color = Color::RED;
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x = x->parent;
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}
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else {
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if (w->left->color == Color::BLACK) {
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w->right->color = Color::BLACK;
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w->color = Color::RED;
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RotateLeft(w);
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w = x->parent->left;
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}
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w->color = x->parent->color;
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x->parent->color = Color::BLACK;
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w->left->color = Color::BLACK;
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RotateRight(x->parent);
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x = root;
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}
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}
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤ x <20>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD> nul<75><6C>
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x->color = Color::BLACK;
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}
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template<class T>
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inline void RBTree<T>::erase(const T& e)
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{
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TreeNode<T>* z = find(e);
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//1-BSTɾ<54><C9BE><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3>ұ<EFBFBD><D2B1>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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TreeNode<T>* y = z; // ʵ<><CAB5>Ҫɾ<D2AA><C9BE><EFBFBD>Ľڵ㣨<DAB5><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> z<><7A>Ҳ<EFBFBD><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> z <20>ĺ<EFBFBD><C4BA>̣<EFBFBD>
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TreeNode<T>* x; // y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ㣨<DAB5><E3A3A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ㣬Ҳ<E3A3AC><D2B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nul<75><6C>
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Color yOriginalColor = y->color; // <20><>¼ y <20><>ԭʼ<D4AD><CABC>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ fixdelete
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// case 1: z û<><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> z
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if (z->left == nul) {
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x = z->right; // <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
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// <20><> z <20>Ӹ<EFBFBD><D3B8>Ͽ<D7B6>
|
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if (z->parent == nul) root = x;
|
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else if (z == z->parent->left) z->parent->left = x;
|
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else z->parent->right = x;
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x->parent = z->parent;
|
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}
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// case 2: z û<><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> z
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else if (z->right == nul) {
|
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x = z->left;
|
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if (z->parent == nul) root = x;
|
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else if (z == z->parent->left) z->parent->left = x;
|
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else z->parent->right = x;
|
||||
x->parent = z->parent;
|
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}
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// case 3: z <20><><EFBFBD>Һ<EFBFBD><D2BA>Ӷ<EFBFBD><D3B6><EFBFBD> -> <20>ҵ<EFBFBD> z <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
else {
|
||||
// <20><> z <20>ĺ<EFBFBD><C4BA>̣<EFBFBD><CCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ㣩
|
||||
y = z->right;
|
||||
while (y->left != nul) y = y->left;
|
||||
yOriginalColor = y->color; // <20><>¼<EFBFBD><C2BC><EFBFBD>̵<EFBFBD><CCB5><EFBFBD>ɫ
|
||||
x = (y->right != nul ? y->right : nul); // <20><><EFBFBD>̵<EFBFBD><CCB5>Һ<EFBFBD><D2BA><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
|
||||
|
||||
// <20><><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD> z <20><>ֱ<EFBFBD><D6B1><EFBFBD>Һ<EFBFBD><D2BA><EFBFBD>
|
||||
if (y->parent != z) {
|
||||
// <20><> y->right <20><><EFBFBD><EFBFBD> y
|
||||
if (y->parent->left == y) y->parent->left = x;
|
||||
else y->parent->right = x;
|
||||
x->parent = y->parent;
|
||||
|
||||
// <20><> z->right <20>ҵ<EFBFBD> y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
y->right = z->right;
|
||||
y->right->parent = y;
|
||||
}
|
||||
|
||||
// <20><> z->left <20>ҵ<EFBFBD> y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
if (z->parent == nul) root = y;
|
||||
else if (z == z->parent->left) z->parent->left = y;
|
||||
else z->parent->right = y;
|
||||
y->parent = z->parent;
|
||||
|
||||
y->left = z->left;
|
||||
y->left->parent = y;
|
||||
y->color = z->color;
|
||||
}
|
||||
delete z;
|
||||
|
||||
//2-RBT<42><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD>ʵ<EFBFBD>ʽڵ<CABD><DAB5>Ǻ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> fixdelete
|
||||
if (yOriginalColor == Color::BLACK) {
|
||||
fixdelete(x);
|
||||
}
|
||||
|
||||
}
|
||||
template<class T>
|
||||
inline TreeNode<T>* RBTree<T>::find(const T& e)
|
||||
{
|
||||
TreeNode<T>* p = root;
|
||||
while (p != nul) {
|
||||
if (e < p->element) p = p->left;
|
||||
else if (e > p->element) p = p->right;
|
||||
else break;
|
||||
}
|
||||
if (!p) p = nul;
|
||||
return p;
|
||||
}
|
||||
/*
|
||||
<EFBFBD>Ƽ<EFBFBD>д<EFBFBD><EFBFBD>
|
||||
if (x->parent == x->parent->parent->left) { // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
TreeNode<T>* y = x->parent->parent->right; // <20><><EFBFBD><EFBFBD>
|
||||
if (y->color == Color::RED) { // Case 1: <20><><EFBFBD><EFBFBD>
|
||||
x->parent->color = Color::BLACK;
|
||||
y->color = Color::BLACK;
|
||||
x->parent->parent->color = Color::RED;
|
||||
x = x->parent->parent; // <20><><EFBFBD><EFBFBD><EFBFBD>游
|
||||
} else {
|
||||
if (x == x->parent->right) { // Case 2: LR
|
||||
x = x->parent;
|
||||
RotateLeft(x);
|
||||
}
|
||||
// Case 3: LL
|
||||
x->parent->color = Color::BLACK;
|
||||
x->parent->parent->color = Color::RED;
|
||||
RotateRight(x->parent->parent);
|
||||
}
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>˳<EFBFBD><EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Կ<EFBFBD>else<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>ҽڵ㣩<EFBFBD><EFBFBD>˼·
|
||||
*/
|
Reference in New Issue
Block a user