chainStack
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127
Stack/chainStack/chainStack.h
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127
Stack/chainStack/chainStack.h
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#ifndef CHAIN_STACKH
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#define CHAIN_STACKH
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#include <iostream>
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#include "stack.h"
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#include "node.h"
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template <class T>
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class chainStack : public Stack<T>{
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private:
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Node<T>* first;
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Node<T>* last;
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int stackTop;
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public:
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chainStack() = delete;
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chainStack(Node<T>* f = nullptr);
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chainStack(const chainStack<T>& x);
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virtual bool empty() const;
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virtual int size() const;
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virtual T& top();
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virtual void pop();
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virtual void push(const T& theElement);
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virtual void show() const;
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~chainStack();
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};
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template <class T>
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inline chainStack<T>::chainStack(Node<T>* f) :first(f), stackTop(0), last(nullptr) {
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Node<T>* p = first;
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while (p) {
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++stackTop;
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p = p->next;
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}
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}
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template <typename T>
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inline chainStack<T>::chainStack(const chainStack<T>& x)
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{
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Node<T>* run = x.first;
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Node<T>* tnext = nullptr;
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Node<T>* tprev = nullptr;
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while (run) {
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Node<T>* tmp = new Node<T>(run->element, tprev, tnext);
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if(tprev) tprev->next = tmp;
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if (!tprev) first = tmp;
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tprev = tmp;
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run = run->next;
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}
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last = tprev;
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}
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template<class T>
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inline bool chainStack<T>::empty() const
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{
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return (stackTop == 0);
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}
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template<class T>
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inline int chainStack<T>::size() const
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{
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return stackTop;
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}
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template<class T>
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inline T& chainStack<T>::top()
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{
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return last->element;
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}
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template<class T>
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inline void chainStack<T>::pop()
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{
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if (stackTop == 0)
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throw std::invalid_argument("Pop Error: No Element in Stack");
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if (last) {
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Node<T>* tmp = last;
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last = last->prev;
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if (last) {
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last->next = nullptr;
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}
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else {
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first = nullptr;
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}
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delete tmp;
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stackTop--;
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}
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}
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template<class T>
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inline void chainStack<T>::push(const T& theElement) {
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Node<T>* tmp = new Node<T>(theElement, last, nullptr);
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if (last) last->next = tmp;
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else first = tmp;
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last = tmp;
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stackTop++;
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}
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template<class T>
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inline void chainStack<T>::show() const {
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Node<T>* p = first;
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while (p) {
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std::cout << p->element << " ";
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p = p->next;
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}
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std::cout << std::endl;
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}
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template<class T>
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inline chainStack<T>::~chainStack()
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{
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Node<T>* p = first;
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Node<T>* that;
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while (p) {
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that = p;
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p = that->next;
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delete that;
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}
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first = nullptr;
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last = nullptr;
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stackTop = 0;
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}
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#endif // !CHAIN_STACKH
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42
Stack/chainStack/main.cpp
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42
Stack/chainStack/main.cpp
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#include <iostream>
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#include "node.h"
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#include "stack.h"
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#include "chainStack.h"
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using namespace std;
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/*
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TO TEST:
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private:
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Node<T>* first;
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Node<T>* last;
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int stackTop;
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public:
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chainStack() = delete;
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chainStack(Node<T>* f = nullptr);
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chainStack(const chainStack<T>& x);
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virtual bool empty() const;
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virtual int size() const;
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virtual T& top();
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virtual void pop();
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virtual void push(const T& theElement);
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virtual void show() const;
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~chainStack()
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*/
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int main() {
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chainStack<char> s(nullptr);
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s.push('a');
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s.show();
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s.push('b');
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s.show();
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s.push('z');
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s.show();
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s.pop();
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s.show();
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return 0;
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}
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/*
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a
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a b
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a b z
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a b
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*/
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24
Stack/chainStack/node.h
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24
Stack/chainStack/node.h
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#pragma once
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template <class T>
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class Node {
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public:
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T element;
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Node<T>* next;
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Node<T>* prev;
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public:
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Node(); // Ĭ<>Ϲ<EFBFBD><CFB9><EFBFBD>
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Node(const T& e, Node<T>* n = nullptr, Node<T>* p = nullptr); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Node(const Node<T>& x); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>죨dz<ECA3A8><C7B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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~Node() = default;
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};
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template<class T>
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Node<T>::Node() : element(), next(nullptr) , prev(nullptr){}
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template<class T>
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Node<T>::Node(const T& e, Node<T>* n, Node<T>* p) : element(e), next(p), prev(n){}
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template<class T>
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Node<T>::Node(const Node<T>& x) : element(x.element), next(nullptr), prev(nullptr){}
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13
Stack/chainStack/stack.h
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13
Stack/chainStack/stack.h
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@@ -0,0 +1,13 @@
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#pragma once
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template <class T>
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class Stack {
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public:
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virtual ~Stack() = default;
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virtual bool empty() const = 0;
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virtual int size() const = 0;
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virtual T& top() = 0;
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virtual void pop() = 0;
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virtual void push(const T& theElement) = 0;
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virtual void show() const = 0;
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};
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