#include using namespace std; class Engine{ public: int layer1; class WaterTank{ public: int layer3; class Water{ public: int layer5; }; }; private: int layer8; class Tank{ public: int layer9; }; }; private: int layer2; class EngineRope{ public: int layer6; class Rope{ public: int layer7; }; }; }; int main(){ Engine A; cout << A.layer1 << A.WaterTank.layer3 << A.WaterTank.Water.layer5 return 0; }