// #define SDL_MAIN_HANDLED #include "SDL3/SDL_rect.h" #include #include #include #include "SDL3/SDL_render.h" #include "button.h" /*Use This Command to Run: g++ main.cpp button.cpp -o main.exe -I"./SDL3-3.3.6/x86_64-w64-mingw32/include" -L"./SDL3-3.3.6/x86_64-w64-mingw32/lib" -lSDL3 */ int main(int argc, char* argv[]){ if(SDL_Init(SDL_INIT_VIDEO) == 0){ printf("SDL_Init error: %s\n", SDL_GetError()); return -1; } SDL_Log("Windows Initialized"); SDL_Window* window = SDL_CreateWindow( "My Window", 800, 600, SDL_WINDOW_RESIZABLE ); if(!window){ printf("SDL_CreateWindow Error: %s\n", SDL_GetError()); return 1; } // Button Button mybutton(220, 190, 200, 100); // Render SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr); int running = 1; while(running){ SDL_Event e; while(SDL_PollEvent(&e)){ if(e.type == SDL_EVENT_QUIT){ running = 0; } mybutton.handleEvent(e); if (mybutton.isClicked()) { SDL_Log("Button Was Clicked!"); } } SDL_SetRenderDrawColor(renderer, 30, 30, 30, 255); // Background SDL_RenderClear(renderer); mybutton.render(renderer); SDL_RenderPresent(renderer); SDL_Delay(16); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }