OOP HomeWork

This commit is contained in:
e2hang
2025-08-11 00:01:30 +08:00
commit e8a5ca2363
119 changed files with 3187 additions and 0 deletions

9
oop_hw6/hw2&3/main.cpp Normal file
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#include <iostream>
#include "monster.h"
using namespace std;
int main(){
Wolf A(100, 10, 3);
Snake B(50, 15, 5);
Monster::fight(A,B);
return 0;
}

59
oop_hw6/hw2&3/monster.cpp Normal file
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#include "monster.h"
#include <iostream>
#include <typeinfo>
#include <cstring>
std::string demangle(const char* name) {
std::string s = name;
std::string prefix = "class ";
if (s.find(prefix) == 0) {
s = s.substr(prefix.length());
}
return s;
}
void Monster::fight(Monster& a, Monster& b)
{
//a<>ȹ<EFBFBD><C8B9><EFBFBD>b
while (a.hp > 0 && b.hp > 0) {
a.attack(b);
if (a.hp <= 0) break;
b.attack(a);
}
//дһ<D0B4><D2BB>typeid()
std::string x, y;
x = demangle(typeid(a).name());
y = demangle(typeid(b).name());
a.hp > 0 ? std::cout << "Monster " << x << " wins" << std::endl : std::cout << "Monster "<< y << " wins" << std::endl;
}
double& Monster::show_hp()
{
return this->hp;
}
double& Monster::show_damage()
{
return this->damage;
}
double& Monster::show_defence()
{
return this->defence;
}
void Wolf::attack(Monster& a)
{
a.show_hp() -= this->show_damage() - a.show_defence();
std::cout << "Attacked! (!Wolf) remains <20><>" << a.show_hp() << "<EFBFBD><EFBFBD> HP" << std::endl;
}
void Snake::attack(Monster& a)
{
a.show_hp() -= this->show_damage() - a.show_defence();
std::cout << "Attacked! (!Snake) remains <20><>" << a.show_hp() << "<EFBFBD><EFBFBD> HP" << std::endl;
}
Monster::~Monster() {
}

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oop_hw6/hw2&3/monster.h Normal file
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#pragma once
#include <iostream>
class Monster {
private:
double hp;
double damage;
double defence;
public:
Monster() : hp(0), damage(0), defence(0) {};
Monster(double h, double dam, double den) : hp(h), damage(dam), defence(den) {};
virtual void attack(Monster& a) = 0;
static void fight(Monster& a,Monster& b);
double& show_hp();
double& show_damage();
double& show_defence();
virtual ~Monster();
};
class Wolf : public Monster{
public:
Wolf() : Monster(0,0,0){};
Wolf(double h, double dam, double den) : Monster(h, dam, den) {};
void attack(Monster& a) override;
};
class Snake : public Monster {
public:
Snake() : Monster(0, 0, 0) {};
Snake(double h, double dam, double den) : Monster(h, dam, den) {};
void attack(Monster& a) override;
};

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