#include "fruit.h" Fruit::Fruit() { weight = 0; loss = 0; } Fruit::Fruit(int w, int l) { weight = w; loss = l; } int& Fruit::checkWeight() { return weight; } int Fruit::checkLoss() { return loss; } void Fruit::upDate() { this->DatePassed++; } void Fruit::Dryed() { this->Dry = true; } bool Fruit::isDryed() { return Dry; } void Apple::losewater() { if (this->checkWeight() > 30) { this->checkWeight() -= 4; } else { this->Dryed(); } } void Orange::losewater() { if (this->checkWeight() > 18) { this->checkWeight() -= 3; } else { this->Dryed(); } }