#include #include class Hero { private: int charm, fame, attack, defense, magic; int items[5] = {0}; public: Hero() : charm(0), fame(0), attack(0), defense(0), magic(0) {} void Equip(int pos, int item) { if (pos >= 0 && pos < 5) items[pos] = item; ApplyItem(item); } void Remove(int pos) { if (pos >= 0 && pos < 5) items[pos] = 0; } void ApplyItem(int item) { switch(item) { case 1: charm += 2; break; case 2: fame += 3; break; case 3: attack += 1; break; case 4: defense += 2; break; case 5: magic += 4; break; case 6: charm += 1; magic += 1; break; } } void ShowStats() const { std::cout << "Charm: " << charm << ", Fame: " << fame << ", Attack: " << attack << ", Defense: " << defense << ", Magic: " << magic << std::endl; } }; void Test() { Hero h; h.Equip(0, 1); h.Equip(1, 3); h.Equip(2, 5); h.ShowStats(); h.Remove(1); h.ShowStats(); } int main(){ Test(); return 0; }