Files
huajishe-tts/packages/engine/package.json
e2hang d46dc54808 feat(multiplayer): room list UI + E2E/unit/Docker fixes
Adds the multiplayer functionality the user requested:

- LobbyRoomList UI component (create / list / join via boardgame.io's
  built-in Lobby REST API). Credentials are server-issued; no more hardcoded
  p0/p1 in OnlineConfig.
- LobbyClient re-export wrapper in @tts-like/engine (typed factory
  createLobbyClient).
- CORS origin default: dev-friendly regex list (boardgame.io's
  isOriginAllowed treats literal '*' as exact-match, which silently blocks
  everything; we now use RegExp matching localhost + Tauri schemes).
- War shuffle accepts an injected random fn so unit tests are deterministic;
  fixed a tie-handling bug where piles were cleared without redistributing
  cards (now piles stay on tie for a "war" round).
- Engine unit tests (vitest + Local master for 2-client sync):
    packages/engine/src/games/{drag-test,war,mill}.test.ts  (34 cases)
- Server REST tests (vitest + supertest, port 0 random):
    packages/server/src/server.test.ts                        (9 cases)
- Playwright E2E (apps/web/e2e/*): 3 specs covering create → join →
  sync for War / DragTest / Mill across two browser contexts.
- Dockerfile fix: pnpm deploy --prod leaves boardgame.io as a symlink to
  .pnpm/boardgame.io@…; copy -rL materialises the dist so the runtime
  image can resolve boardgame.io/server.
- Root scripts: dev:server, test:e2e, verify (ts + test + e2e).
2026-08-23 15:37:58 +08:00

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{
"name": "@tts-like/engine",
"version": "0.0.1",
"private": true,
"type": "module",
"main": "./src/index.ts",
"types": "./src/index.ts",
"exports": {
".": "./src/index.ts",
"./games/*": "./src/games/*.ts"
},
"scripts": {
"ts": "tsc --noEmit",
"test": "vitest run"
},
"dependencies": {
"@tts-like/protocol": "workspace:*",
"boardgame.io": "0.50.2"
},
"devDependencies": {
"typescript": "^5.7.0",
"vitest": "^2.1.9"
}
}