C with classes

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e2hang
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## **1第一段代码分析递归构造与输出**
```cpp
class A {
public:
A(int n):val(n){}
protected:
int val;
};
class B : public A {
public:
B(int n) :A(n)
{
pB = (n > 0 ? new B(n-1) : 0);
}
~B() { delete pB; }
void Display()
{
cout << val << endl;
if (pB != 0)
pB->Display();
}
private:
B* pB;
};
```
### 📌 构造逻辑:
* `B(4)` 被创建时,会递归构造 `B(3) → B(2) → B(1) → B(0) → B(-1)` 停止(因 `n == 0``pB = 0`
* 每一层的 `val` 都是当前 `n`
### 📌 输出逻辑:
`b.Display()` 调用后会:
```cpp
cout << 4
-> Display() on B(3)
cout << 3
-> Display() on B(2)
cout << 2
-> Display() on B(1)
cout << 1
-> Display() on B(0)
cout << 0
```
所以最终输出是:
```
4
3
2
1
0
```
### ✅ **运行结果1**
```
4
3
2
1
0
```
---
## **2第二段代码分析构造顺序与拷贝构造**
```cpp
class A {
public:
A(int n):num(n) { Out(); }
A(const A& rhs):num(rhs.num) { Out(); }
void Out() { cout << num << endl; }
private:
int num;
};
class B : public A {
public:
B(A& a) : obj(a), A(1) { }
void Out() { obj.Out(); }
private:
A obj;
};
```
### 📌 构造顺序注意:
`B(A& a) : obj(a), A(1)` 中,尽管初始化顺序写的是先 `obj`,再 `A`**但实际构造顺序是:**
1. 先构造基类 A`A(1)`
2. 再构造成员对象 `obj(a)`(调用拷贝构造函数)
### 📌 main 函数:
```cpp
A a(8); // 输出8
B b1(a); // 顺序:
// A(1) → 输出1
// obj(a) 拷贝构造 → 输出8
B b2(b1); // 和上面类似,只是复制的是 b1 对象的成员 obj
// A(1) → 输出1
// obj(b1.obj) 拷贝构造 → 输出8
b2.Out(); // 调用 obj.Out() → 输出8
```
### ✅ **运行结果2**
```
8
1
8
1
8
8
```
---
## ✅ 两段程序的输出分别是:
### **程序1 输出:**
```
4
3
2
1
0
```
### **程序2 输出:**
```
8
1
8
1
8
8
```

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#include "animal.h"
#include <iostream>
#include <cstring>
Animal::Animal() {
name = "#UNDEFINED";
weight = -1;
}
Animal::Animal(std::string n, int w) {
name = n;
weight = w;
}
std::string Animal::show_name()
{
return name;
}
int Animal::show_weight()
{
return weight;
}
void Animal::who() {
std::cout << "This is an Animal" << std::endl;
std::cout << "Name : " << name << std::endl
<< "Weight : " << weight << std::endl;
}
Lion::Lion() {
this->change_name("#UNDEFINED_LION_NAME");
this->change_weight(-1);
}
Lion::Lion(std::string n,int w) {
this->change_name(n);
this->change_weight(w);
}
void Lion::who() {
std::cout << "This is a Lion" << std::endl;
std::cout << "Name : " << this->show_name() << std::endl
<< "Weight : " << this->show_weight() << std::endl;
}
Aardvark::Aardvark() {
this->change_name("#UNDEFINED_LION_NAME");
this->change_weight(-1);
}
Aardvark::Aardvark(std::string n, int w) {
this->change_name(n);
this->change_weight(w);
}
void Aardvark::who() {
std::cout << "This is a Aardvark" << std::endl;
std::cout << "Name : " << this->show_name() << std::endl
<< "Weight : " << this->show_weight() << std::endl;
}
void Animal::change_name(std::string cn) {
name = cn;
}
void Animal::change_weight(int cw) {
weight = cw;
}

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#pragma once
#include <iostream>
#include <cstring>
class Animal {
private:
std::string name;
int weight;
public:
Animal();
Animal(std::string n, int w);
std::string show_name();
int show_weight();
void change_name(std::string cn);
void change_weight(int cw);
virtual void who();
protected:
};
class Lion : public Animal {
public:
Lion();
Lion(std::string n, int w);
void who();
};
class Aardvark : public Animal {
public:
Aardvark();
Aardvark(std::string n, int w);
void who();
};

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#include <iostream>
#include <cstring>
#include "animal.h"
using std::cout;
using std::cin;
using std::endl;
int main() {
Animal a("Animal!", 100);
Lion b("Lion W", 200);
Aardvark c("Aardvark", 300);
a.who();
b.who();
c.who();
return 0;
}

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#include <iostream>
#include "person.h"
using std::cout;
using std::endl;
using std::string;
int main() {
Employee a[5];
Executive b[5];
a[0] = Employee(20, "Zhang", 1, 1001);
a[1] = Employee(21, "Wang", 1, 1002);
a[2] = Employee(19, "Zhao", 0, 1003);
a[3] = Employee(22, "Li", 1, 1004);
a[4] = Employee(28, "Zh", 0, 1145);
a[0].display();
a[1].display();
a[2].display();
a[3].display();
a[4].display();
return 0;
}

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#include "person.h"
Person::Person(int a, string n, bool g)
{
age = a;
name = n;
gender = g;
}
void Person::change_age(int ca)
{
age = ca;
}
void Person::change_name(string cn)
{
name = cn;
}
void Person::change_gender(bool x)
{
gender = x;
}
int Person::show_age()
{
return age;
}
string Person::show_name()
{
return name;
}
bool Person::show_gender()
{
return gender;
}
void Person::display()
{
cout << "This is a Person" << endl
<< "Name : " << name << endl
<< "Age : " << age << endl
<< "Gender : ";
gender == false ? cout << "Woman" << endl : cout << "Man" << endl;
}
void Employee::add_number(int n)
{
number = n;
}
void Employee::display()
{
cout << "This is an Employee" << endl
<< "Name : " << this->show_name() << endl
<< "Age : " << this->show_age() << endl
<< "Gender : ";
this->show_gender() == false ? cout << "Woman" << endl : cout << "Man" << endl;
cout << "Number ID : " << number << endl;
}
void Executive::display()
{
cout << "This is an Executive" << endl
<< "Name : " << this->show_name() << endl
<< "Age : " << this->show_age() << endl
<< "Gender : ";
this->show_gender() == false ? cout << "Woman" << endl : cout << "Man" << endl;
//cout << "Number ID : " << number << endl;
}

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#pragma once
#include <iostream>
#include <cstring>
using std::cout;
using std::cin;
using std::endl;
using std::string;
class Person {
private:
int age;
string name;
//enum string gender = { "Male","Female" }; <20>Բ<EFBFBD><D4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ôд<C3B4><D0B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool gender;//1 = Male , 0 = Female
public:
Person() :age(-1), name("#UNDEFINED"), gender(true) {};
Person(int a, string n, bool g);
void change_age(int ca);
void change_name(string cn);
void change_gender(bool x);
int show_age();
string show_name();
bool show_gender();
virtual void display();
};
class Employee : public Person {
private:
int number;
public:
Employee() :Person(-1, "#UNDEFINED", true), number(-1) {};
Employee(int a, string n, bool g, int num) : Person(a, n, g), number(num) {};
void add_number(int n);
void display();
};
class Executive : public Employee {
public:
void display();
};

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#pragma once
#include <iostream>
#include <cstring>
using std::cin;
using std::cout;
using std::endl;
class A
{
public:
A(int num) :data1(num) {}
~A() {
cout << " Destory A" << endl;
}
void f() const {
cout << " Excute A::f() ";
cout << " Data1=" << data1 << endl;
}
void g()
{
cout << " Excute A::g() " << endl;
}
protected:
int data1;
};
class B : public A
{
public:
B(int num1, int num2) :A(num1), data2(num2) {}
~B() {
cout << " Destory B" << endl;
}
void f() const {
cout << " Excute B::f() ";
cout << " Data1=" << data1;
cout << " Data2=" << data2 << endl;
}
void f(int n) const {
cout << " Excute B::f(int) ";
cout << " n=" << n;
cout << " Data1=" << data1;
cout << " Data2=" << data2 << endl;
}
void h() {
cout << " Excute B::h() " << endl;
}
private:
int data2;
};

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#pragma once
#include <iostream>
#include <cstring>
using std::cin;
using std::cout;
using std::endl;
class A
{
public:
A(int num) :data1(num) {}
virtual ~A() {
cout << " Destory A" << endl;
}
void f() const {
cout << " Excute A::f() ";
cout << " Data1=" << data1 << endl;
}
void g()
{
cout << " Excute A::g() " << endl;
}
A& operator=(A& x) {
data1 = x.data1;
return *this;
}
protected:
int data1;
};
class B : public A
{
public:
B(int num1, int num2) :A(num1), data2(num2) {}
virtual ~B() {
cout << " Destory B" << endl;
}
void f() const {
cout << " Excute B::f() ";
cout << " Data1=" << data1;
cout << " Data2=" << data2 << endl;
}
void f(int n) const {
cout << " Excute B::f(int) ";
cout << " n=" << n;
cout << " Data1=" << data1;
cout << " Data2=" << data2 << endl;
}
void h() {
cout << " Excute B::h() " << endl;
}
B& operator=(B& x) {
data2 = x.data2;
//data1 = x.data1;
this->A::operator=(x);
return *this;
}
private:
int data2;
};
int main() {
B b(1, 2);
A* p = new B(1, 2);
b.f();
b.g();
b.f(3);
b.h();
delete p;
return 0;
}

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<!--
* @Author: error: error: git config user.name & please set dead value or install git && error: git config user.email & please set dead value or install git & please set dead value or install git
* @Date: 2025-05-12 13:19:46
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* @LastEditTime: 2025-05-12 14:10:25
-->
## 4.阅读代码,并按要求练习。
``` cpp
class A
{
public:
A(int num):data1(num) {}
~A(){
cout<<" Destory A"<<endl;
}
void f() const{
cout<<" Excute A::f() ";
cout<<" Data1="<<data1<<endl;
}
void g()
{
cout<<" Excute A::g() "<<endl;
}
private:
int data1;
};
class B : public A
{
public:
B(int num1,int num2):A(num1),data2(num2) {}
~B(){
cout<<" Destory B"<<endl;
}
void f( ) const{
cout<<" Excute B::f() ";
cout<<" Data1="<< data1;
cout<<" Data2="<<data2<<endl;
}
void f(int n) const{
cout<<" Excute B::f(int) ";
cout<<" n="<<n;
cout<<" Data1="<< data1;
cout<<" Data2="<<data2<<endl;
}
void h(){
cout<<" Excute B::h() "<<endl;
}
private:
int data2;
};
```
## 下面是问题
- ##### 1)完成 B 类的构造函数,使得参数 num1 对应 data1num2 对应 data2
✅已完成:
```cpp
B(int num1, int num2) : A(num1), data2(num2) {}
```
这正确地将 `num1` 传递给基类 A`num2` 初始化 `data2`。✅
---
- ##### 2)尝试在 main 函数中使用这两个类,编译程序看是否有编译错误?指出错误的原因。
✅已完成:
```cpp
B b(1, 2);
b.f();
b.g();
b.f(3);
b.h();
```
若此时 A 中 `data1` 是 `private`,则:
* ✅ `b.f()`、`b.g()`、`b.f(3)`、`b.h()` 都能编译通过。
* ⚠️ 但 `B::f()` 中访问 `data1` 会报错(因为 `B` 不能访问 `A::data1` 的 `private` 成员)。
---
- ##### 3)将基类中的 private 改为 protected再编译。理解 protected 访问权限在public 继承方式下的可访问性。
✅ 将 A 的成员 `private → protected` 后
* `B` 就可以访问 `A::data1`。
* 所以 `B::f()` 和 `f(int)` 中访问 `data1` 合法。
* `protected` 在 `public` 继承下,**对子类可见,对外仍然不可见**。
---
- ##### 4)修改 main 函数,如下所示,看看哪些语句合法?为什么?执行的是基类的实现,还是派生类的实现?
``` cpp
int main()
{
B b(1,2);
b.f();
b.g();
b.f(3);
b.h();
return 0;
}
```
✅已完成:
```cpp
int main() {
B b(1, 2);
b.f(); // ✅ 调用 B::f()
b.g(); // ✅ 调用 A::g()
b.f(3); // ✅ 调用 B::f(int)
b.h(); // ✅ 调用 B::h()
}
```
**全部合法**,执行的都是定义在类中的相应成员函数,优先使用派生类的版本。
---
- ##### 5)将继承 A 类的继承方式改为 private编译能通过吗再执行 4)中的main 函数,看看哪些语句变得不合法了?为什么?
✅ 改为 `private` 继承后:
```cpp
class B : private A
```
现在,`A` 的成员都变成 `B` 的私有成员。
* `main()` 中 `b.g();` 不合法(`A::g()` 是 `private` 了)
* `b.f();` 也不合法,因为 `A::f()` 被隐藏
* ❌ **除了 `b.f(3)` 和 `b.h()` 还行,其余都报错**
---
- ##### 6)将继承 A 类的继承方式改回 public并实现 B 类自定义的拷贝构造和赋值函数。
✅已构造A类的operator+
```cpp
class B : public A {
// ...
public:
B(const B& other) : A(other), data2(other.data2) {}
B& operator=(const B& other) {
if (this != &other) {
A::operator=(other);
//或者
this->A::operator=(other);
//这种写法也可以
data2 = other.data2;
}
return *this;
}
};
```
---
- ##### 7)分别创建 A 和 B 类的两个对象 a 和 b分别执行 a.f()b.f()a.g()b.g()a.f(1)b.f(1)a.h()b.h(),请问哪些可以通过编译,执行结果如何?
✅ 调用:
```cpp
A a(1);
B b(2, 3);
a.f(); // ✅ A::f()
b.f(); // ✅ B::f()
a.g(); // ✅ A::g()
b.g(); // ✅ A::g() 继承而来
a.f(1); // ❌ 无此函数
b.f(1); // ✅ B::f(int)
a.h(); // ❌ 无此函数
b.h(); // ✅ B::h()
```
---
- ##### 8)增加代码 A * p=new B(1,2);,理解向上类型转换的安全性。
✅已完成:
```cpp
A* p = new B(1, 2);
```
✅ 安全称为“向上转型”upcasting**B 是 A 的子类**。安全的主要原因:
“向上类型转换的安全性”是面向对象编程中一个很关键但也容易被忽略的点,尤其在 C++ 中。
---
## ✅ 什么是向上类型转换Upcasting
向上类型转换:**将派生类对象的指针或引用转换为基类类型的指针或引用**。
比如:
```cpp
class A { };
class B : public A { };
B b;
A* pa = &b; // 向上类型转换Upcasting
```
---
## ✅ 安全性的本质
### ✅ **向上转换是安全的、隐式允许的**
因为:
* 每个派生类对象**本质上包含一个完整的基类子对象部分**。
* 所以把 `B*` 转为 `A*` 是有意义的:`A` 的部分总是存在的。
> 换句话说,你永远可以“安全地把一个更具体的对象视为一个更抽象的对象”。
---
## ✅ 示例
```cpp
class A {
public:
void foo() { cout << "A::foo\n"; }
};
class B : public A {
public:
void bar() { cout << "B::bar\n"; }
};
int main() {
B b;
A* pa = &b; // 向上转换,安全
pa->foo(); // ✅合法,调用 A 的函数
// pa->bar(); // ❌错误A 类型中没有 bar()
}
```
---
## ❗ 注意事项:类型“退化”
向上转换后:
* **只能访问基类中的成员**,即便实际指向的是一个派生类对象;
* 若函数是非虚函数,则会“静态绑定”到基类版本;
* 若函数是虚函数,则会“动态绑定”到派生类重写版本(见多态);
---
## ✅ 与向下转换对比
| 类型转换方式 | 安全性 | 是否隐式 | 风险 |
| --------- | ----- | ---- | ---------------- |
| 向上转换B→A | ✅ 安全 | ✅ 是 | 无 |
| 向下转换A→B | ❌ 不安全 | ❌ 否 | 若对象本非 B 类型,结果未定义 |
---
- ##### 9)在 8)的基础上,执行 p->f(),输出是什么?与 B* p=new B(1,2); p->f();的结果一样吗?
✅执行后:
默认情况下(`f()` 非虚函数):
```cpp
p->f(); // 输出 A::f()
```
若你希望执行的是 `B::f()`**应将 A 的 `f()` 声明为 `virtual`**。
---
- ##### 10)在 8)的基础上,执行 p->f(1),能通过编译吗?为什么?
✅编译?
```cpp
p->f(1); // ❌ 报错A 类中无 f(int)
```
即使实际对象是 B编译器只看指针类型A而 A 没有 `f(int)`。
---
- ##### 11)在 8)的基础上,执行 p->g()和 p->h(),能行吗?为什么?
✅编译?
```cpp
p->f(1); // ❌ 报错A 类中无 f(int)
```
即使实际对象是 B编译器只看指针类型A而 A 没有 `f(int)`。
---
- ##### 12)在 8)的基础上,执行 delete p;输出是什么B 类的析构函数执行了吗?
✅输出:
如果 `A` 的析构函数不是 `virtual`,那么:
```cpp
delete p; // 只会调用 A 的析构函数,❌ 不会调用 B 的析构函数
```
输出:
```
Destory A
```
⚠️ 此时会发生**资源泄漏**,因为 `B` 中资源未释放!
✅ 正确写法是:
```cpp
class A {
public:
virtual ~A() {
cout << "Destory A" << endl;
}
// ...
};
```
这样 `delete p;` 才会调用 B 的析构函数 → 输出顺序:
```
Destory B
Destory A
```
---
## ✅ 总结重点
| 问题 | 核心知识 |
| ---- | -------------------------- |
| 23 | 访问权限private vs protected |
| 45 | 继承方式public/private影响成员访问 |
| 6 | 拷贝构造函数 & 赋值操作符 |
| 711 | 多态、向上转型、成员函数隐藏 |
| 12 | 虚析构函数,资源释放 |
---

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#include <iostream>
using namespace std;
class A {
public:
A(int num) : data(num) {
cout << "A constructed with data = " << data << endl;
}
void AFuncs() {
cout << "This is A's public function!" << endl;
}
A(const A& other) : data(other.data) {
cout << "A copy constructor called." << endl;
}
A& operator=(const A& other) {
if (this != &other) {
data = other.data;
}
return *this;
}
~A() {
cout << "A destructor called." << endl;
}
protected:
int data;
};
class B {
public:
B(int num) : value(num) {
cout << "B constructed with value = " << value << endl;
}
void BFuncs() {
cout << "This is B's public function!" << endl;
}
B(const B& other) : value(other.value) {
cout << "B copy constructor called." << endl;
}
B& operator=(const B& other) {
if (this != &other) {
value = other.value;
}
return *this;
}
~B() {
cout << "B destructor called." << endl;
}
protected:
int value;
};
// === ԭʼ<D4AD><CABC><EFBFBD>̳а汾 ===
class C1 : public A, private B {
public:
C1(int num1, int num2, int y) : A(num1), B(num2), yyy(y) {
cout << "C1 constructed with yyy = " << yyy << endl;
}
void MyFuncs() {
BFuncs();
cout << "This function calls B::BFuncs() !" << endl;
}
private:
int yyy;
};
// === <20><><EFBFBD>̳<EFBFBD> + <20><><EFBFBD>ϰ汾 ===
class C2 : public A {
public:
C2(int num1, int num2, int y)
: A(num1), b(num2), yyy(y) {
cout << "C2 constructed with yyy = " << yyy << endl;
}
C2(const C2& other)
: A(other), b(other.b), yyy(other.yyy) {
cout << "C2 copy constructor called." << endl;
}
C2& operator=(const C2& other) {
if (this != &other) {
A::operator=(other);
b = other.b;
yyy = other.yyy;
}
cout << "C2 assignment operator called." << endl;
return *this;
}
~C2() {
cout << "C2 destructor called." << endl;
}
void MyFuncs() {
b.BFuncs();
cout << "This function calls B::BFuncs() !" << endl;
}
private:
B b;
int yyy;
};
// === <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ===
int main() {
cout << "=== <20><><EFBFBD>̳в<CCB3><D0B2><EFBFBD> ===" << endl;
C1 obj1(10, 20, 30);
obj1.AFuncs();
obj1.MyFuncs();
cout << endl;
cout << "=== <20><><EFBFBD>̳<EFBFBD> + <20><><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD> ===" << endl;
C2 obj2(100, 200, 300);
obj2.AFuncs();
obj2.MyFuncs();
cout << "--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---" << endl;
C2 obj3 = obj2;
cout << "--- <20><>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD> ---" << endl;
C2 obj4(1, 2, 3);
obj4 = obj3;
cout << "--- <20><><EFBFBD><EFBFBD>˳<EFBFBD><CBB3><EFBFBD><EFBFBD>ʼ ---" << endl;
return 0;
}

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#include <iostream>
#include <cstring>
using std::cout;
using std::endl;
using std::string;
class Wall
{
public:
Wall() :color(0)
{
cout << "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>ǽ" << endl;
}
void Paint(int newColor)
{
color = newColor;
cout << "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD>ˢǽ" << endl;
}
int GetColor() const
{
return color;
}
virtual void display() {
cout << "ע<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ0<EFBFBD><EFBFBD>1<EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>3<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD>6<EFBFBD><EFBFBD>7<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8" << endl;
cout << "Wall Color ? : " << this->GetColor() << endl;
}
virtual ~Wall() {
cout << "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Wall" << endl;
}
private:
int color;
};
class Door
{
public:
Door() :openOrClose(false)
{
cout << "<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>" << endl;
}
void Open()
{
if (!IsOpened())
{
openOrClose = true;
cout << "<EFBFBD>ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" << endl;
}
else
{
cout << "<EFBFBD>ſ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>" << endl;
}
}
void Close()
{
if (IsOpened())
{
openOrClose = false;
cout << "<EFBFBD>ű<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" << endl;
}
else
{
cout << "<EFBFBD>Ź<EFBFBD><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>" << endl;
}
}
bool IsOpened() const
{
return openOrClose;
}
virtual ~Door() {
}
private:
bool openOrClose;
};
//<2F><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ɫ0<C9AB><30>1<EFBFBD><31>2<EFBFBD><32>3<EFBFBD><33>4<EFBFBD><34>5<EFBFBD><35>6<EFBFBD><36>7<EFBFBD><37><EFBFBD><EFBFBD>8
class WallWithDoor : public Wall, public Door{
public:
WallWithDoor() : Door(), Wall(){}
WallWithDoor(bool fl,int cl) {
this->Paint(cl);
fl == true ? this->Open() : this->Close();
if (cl == 1) this->Close();
if (cl == 4) this->Open();
}
void display() {
cout << "ע<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ0<EFBFBD><EFBFBD>1<EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>3<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD>6<EFBFBD><EFBFBD>7<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8" << endl;
cout << "Door is Open? :" << this->IsOpened() << endl;
cout << "Wall Color ? : " << this->GetColor() << endl;
}
};
class WallWithDoor_Combined {
private:
Door x;
Wall y;
public:
WallWithDoor_Combined() : x(), y() {}
WallWithDoor_Combined(bool fl, int cl) {
y.Paint(cl);
fl == true ? x.Open() : x.Close();
if (cl == 1) x.Close();
if (cl == 4) x.Open();
}
void display() {
cout << "ע<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ0<EFBFBD><EFBFBD>1<EFBFBD><EFBFBD>2<EFBFBD><EFBFBD>3<EFBFBD><EFBFBD>4<EFBFBD><EFBFBD>5<EFBFBD><EFBFBD>6<EFBFBD><EFBFBD>7<EFBFBD><EFBFBD><EFBFBD><EFBFBD>8" << endl;
cout << "Door is Open? :" << x.IsOpened() << endl;
cout << "Wall Color ? : " << y.GetColor() << endl;
}
};
int main() {
WallWithDoor a1(true,1);
WallWithDoor a2(true, 2);
WallWithDoor a3(true, 4);
WallWithDoor_Combined b1(true,1);
WallWithDoor_Combined b2(true, 2);
WallWithDoor_Combined b3(true, 4);
Wall* p = new Wall();
Wall* t1 = &a1; //<2F><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
WallWithDoor* t2 = dynamic_cast<WallWithDoor*> (p);//<2F><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
cout << typeid(t2).name() << endl;
p->display();
a1.display();
a2.display();
a3.display();
b1.display();
b2.display();
b3.display();
return 0;
}

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